
The Great Hare Adventures
The Hidden Village
The setting
The Hidden Village is located on one of the many trees of the Twelveswood, at its roots, a cute little cottage. This cottage who was later claimed by this group of viera who sought a place to settle. Since then they have built their safe haven and added a few amenities and houses between the branches of that giant tree.
The public rooms
Each players of the tribe can choose to make a personal room or create a public room to be used by everyone. Each room has its own purpose and has been crafted with the help of the whole tribe. Allowing for versatility and a unique feel in each area.
The War Room: A hall where trophies of the recent adventures are hung and where the Matriarch holds her interviews as well as strategic meetings.
The Great Hall: Great gathering hall where vieras and allies can get a meal and enjoy a musical performance.
The Dormitory: A beautiful place perched high in the tree to rest safely after a long day protecting the tribe.
The Librarum: Hiding hole of the Lorekeeper, and where most of the knowledge of the Tribe is gathered. Some say it is haunted but who really knows?
The Infirmary: A state of the Art infirmary with a fully furnished office to keep watch on the wounded and an Operating room in the back.
The Workshop: Currently a work in progress, but will possess all the amenities the vieras need for their tribal crafts.
The Aery: Where beastmaster Sjndur takes care of the different riding falcons of the Tribe.
The Greenhouse: Small garden at the base of the village tree. It has been created with the needs of the different plants in mind.
The Training Arena: The Fyth arena is built using traditional techniques unique to the Fyth Tribe. The arena is used to train the warriors to the use of chakrams.